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#ifndef PX_PROFILE_EVENT_BUFFER_ATOMIC_H
#define PX_PROFILE_EVENT_BUFFER_ATOMIC_H

#include "PxProfileEvents.h"
#include "PxProfileEventSerialization.h"
#include "PxProfileDataBuffer.h"

#include "foundation/PxArray.h"
#include "foundation/PxAtomic.h"
#include "foundation/PxAllocator.h"
#include "foundation/PxAlloca.h"
#include "foundation/PxTime.h"


namespace physx {
	namespace profile {

		static const uint32_t LOCAL_BUFFER_SIZE = 512;

		/**
		*	An event buffer maintains an in-memory buffer of events.  When this buffer is full
		*	it sends to buffer to all handlers registered and resets the buffer.
		*
		*	It is parameterized in four ways.  The first is a context provider that provides
		*	both thread id and context id.
		*
		*	The second is the mutex (which may be null) and a scoped locking mechanism.  Thus the buffer
		*	may be used in a multithreaded context but clients of the buffer don't pay for this if they
		*	don't intend to use it this way.
		*
		*	Finally the buffer may use an event filtering mechanism.  This mechanism needs one function,
		*	namely isEventEnabled( uint8_t subsystem, uint8_t eventId ).
		*
		*	All of these systems can be parameterized at compile time leading to an event buffer
		*	that should be as fast as possible given the constraints.
		*
		*	Buffers may be chained together as this buffer has a handleBufferFlush method that
		*	will grab the mutex and add the data to this event buffer.
		*
		*	Overall, lets look at the PhysX SDK an how all the pieces fit together.
		*	The SDK should have a mutex-protected event buffer where actual devs or users of PhysX
		*	can register handlers.  This buffer has slow but correct implementations of the
		*	context provider interface.
		*
		*	The SDK object should also have a concrete event filter which was used in the
		*	construction of the event buffer and which it exposes through opaque interfaces.
		*
		*	The SDK should protect its event buffer and its event filter from multithreaded
		*	access and thus this provides the safest and slowest way to log events and to
		*	enable/disable events.
		*
		*	Each scene should also have a concrete event filter.  This filter is updated from
		*	the SDK event filter (in a mutex protected way) every frame.  Thus scenes can change
		*	their event filtering on a frame-by-frame basis.  It means that tasks running
		*	under the scene don't need a mutex when accessing the filter.
		*
		*	Furthermore the scene should have an event buffer that always sets the context id
		*	on each event to the scene.  This allows PVD and other systems to correlate events
		*	to scenes.  Scenes should provide access only to a relative event sending system
		*	that looks up thread id upon each event but uses the scene id.
		*
		*	The SDK's event buffer should be setup as an EventBufferClient for each scene's
		*	event buffer. Thus the SDK should expose an EventBufferClient interface that
		*	any client can use.
		*
		*	For extremely *extremely* performance sensitive areas we should create a specialized
		*	per-scene, per-thread event buffer that is set on the task for these occasions.  This buffer
		*	uses a trivial event context setup with the scene's context id and the thread id.  It should
		*	share the scene's concrete event filter and it should have absolutely no locking.  It should
		*	empty into the scene's event buffer which in some cases should empty into the SDK's event buffer
		*	which when full will push events all the way out of the system.  The task should *always* flush
		*	the event buffer (if it has one) when it is finished; nothing else will work reliably.
		*
		*	If the per-scene,per-thread event buffer is correctly parameterized and fully defined adding
		*	a new event should be an inline operation requiring no mutex grabs in the common case.  I don't
		*	believe you can get faster event production than this; the events are as small as possible (all
		*	relative events) and they are all produced inline resulting in one 4 byte header and one
		*	8 byte timestamp per event.  Reducing the memory pressure in this way reduces the communication
		*	overhead, the mutex grabs, basically everything that makes profiling expensive at the cost
		*	of a per-scene,per-thread event buffer (which could easily be reduced to a per-thread event
		*	buffer.
		*/
		template<typename TContextProvider,
			typename TMutex,
			typename TScopedLock,			
			typename TEventFilter>
		class EventBufferAtomic : public DataBuffer < TMutex, TScopedLock >
		{
		public:
			typedef DataBuffer<TMutex, TScopedLock> TBaseType;
			typedef TContextProvider	TContextProviderType;
			typedef TEventFilter		TEventFilterType;
			typedef typename TBaseType::TMutexType TMutexType;
			typedef typename TBaseType::TScopedLockType TScopedLockType;
			typedef typename TBaseType::TU8AllocatorType TU8AllocatorType;
			typedef typename TBaseType::TMemoryBufferType TMemoryBufferType;
			typedef typename TBaseType::TBufferClientArray TBufferClientArray;

		private:						
			TContextProvider					mContextProvider;
			TEventFilterType					mEventFilter;
			volatile int32_t					mReserved;
			volatile int32_t					mWritten;
			
		public:
			EventBufferAtomic(PxAllocatorCallback* inFoundation
				, uint32_t inBufferFullAmount
				, const TContextProvider& inProvider
				, TMutexType* inBufferMutex
				, const TEventFilterType& inEventFilter)
				: TBaseType(inFoundation, inBufferFullAmount, inBufferMutex, "struct physx::profile::ProfileEvent")				
				, mContextProvider(inProvider)
				, mEventFilter(inEventFilter)
				, mReserved(0)
				, mWritten(0)		 
			{				
			}

			TContextProvider& getContextProvider() { return mContextProvider; }

			PX_FORCE_INLINE void startEvent(uint16_t inId, uint32_t threadId, uint64_t contextId, uint8_t cpuId, uint8_t threadPriority, uint64_t inTimestamp)
			{
				if (mEventFilter.isEventEnabled(inId))
				{
					StartEvent theEvent;
					theEvent.init(threadId, contextId, cpuId, threadPriority, inTimestamp);
					doAddProfileEvent(inId, theEvent);
				}
			}

			PX_FORCE_INLINE void startEvent(uint16_t inId, uint64_t contextId)
			{
				PxProfileEventExecutionContext ctx(mContextProvider.getExecutionContext());
				startEvent(inId, ctx.mThreadId, contextId, ctx.mCpuId, static_cast<uint8_t>(ctx.mThreadPriority), PxTime::getCurrentCounterValue());
			}

			PX_FORCE_INLINE void startEvent(uint16_t inId, uint64_t contextId, uint32_t threadId)
			{
				startEvent(inId, threadId, contextId, 0, 0, PxTime::getCurrentCounterValue());
			}

			PX_FORCE_INLINE void stopEvent(uint16_t inId, uint32_t threadId, uint64_t contextId, uint8_t cpuId, uint8_t threadPriority, uint64_t inTimestamp)
			{
				if (mEventFilter.isEventEnabled(inId))
				{
					StopEvent theEvent;
					theEvent.init(threadId, contextId, cpuId, threadPriority, inTimestamp);
					doAddProfileEvent(inId, theEvent);
				}
			}

			PX_FORCE_INLINE void stopEvent(uint16_t inId, uint64_t contextId)
			{
				PxProfileEventExecutionContext ctx(mContextProvider.getExecutionContext());
				stopEvent(inId, ctx.mThreadId, contextId, ctx.mCpuId, static_cast<uint8_t>(ctx.mThreadPriority), PxTime::getCurrentCounterValue());
			}

			PX_FORCE_INLINE void stopEvent(uint16_t inId, uint64_t contextId, uint32_t threadId)
			{
				stopEvent(inId, threadId, contextId, 0, 0, PxTime::getCurrentCounterValue());
			}

			inline void eventValue(uint16_t inId, uint64_t contextId, int64_t inValue)
			{
				eventValue(inId, mContextProvider.getThreadId(), contextId, inValue);
			}

			inline void eventValue(uint16_t inId, uint32_t threadId, uint64_t contextId, int64_t inValue)
			{
				EventValue theEvent;
				theEvent.init(inValue, contextId, threadId);
				EventHeader theHeader(static_cast<uint8_t>(getEventType<EventValue>()), inId);
				//set the header relative timestamp;
				EventValue& theType(theEvent);
				theType.setupHeader(theHeader);

				int32_t sizeToWrite = int32_t(sizeof(theHeader) + theType.getEventSize(theHeader));
				int32_t reserved = PxAtomicAdd(&mReserved, sizeToWrite);
				sendEvent(theHeader, theType, reserved, sizeToWrite);
			}

			void flushProfileEvents(int32_t reserved = -1)
			{
				TScopedLockType lock(TBaseType::mBufferMutex);

				// set the buffer full to lock additional writes
				int32_t reservedOld = PxAtomicExchange(&mReserved, int32_t(TBaseType::mBufferFullAmount + 1));
				if (reserved == -1)
					reserved = reservedOld;

				// spin till we have written all the data				
				while (reserved > mWritten)
				{
				}

				// check if we have written all data
				PX_ASSERT(reserved == mWritten);

				// set the correct size of the serialization data buffer
				TBaseType::mSerializer.mArray->setEnd(TBaseType::mSerializer.mArray->begin() + mWritten);

				// flush events
				TBaseType::flushEvents();

				// write master timestamp and set reserved/written to start writing to buffer again
				mWritten = 0;
				mReserved = 0;
			}

			void release()
			{
				PX_PROFILE_DELETE(TBaseType::mWrapper.mUserFoundation, this);
			}
		protected:
			//Clears the cache meaning event compression
			//starts over again.
			//only called when the buffer mutex is held
			void clearCachedData()
			{								
			}

			template<typename TProfileEventType>
			PX_FORCE_INLINE void doAddProfileEvent(uint16_t eventId, const TProfileEventType& inType)
			{				
				doAddEvent(static_cast<uint8_t>(getEventType<TProfileEventType>()), eventId, inType);
			}

			template<typename TDataType>
			PX_FORCE_INLINE void doAddEvent(uint8_t inEventType, uint16_t eventId, const TDataType& inType)
			{
				EventHeader theHeader(inEventType, eventId);
				TDataType& theType(const_cast<TDataType&>(inType));				
				theType.setupHeader(theHeader, 0);

				const int32_t sizeToWrite = int32_t(sizeof(theHeader) + theType.getEventSize(theHeader));

				int32_t reserved = PxAtomicAdd(&mReserved, sizeToWrite);
				sendEvent(theHeader, theType, reserved, sizeToWrite);				
			}

			template<typename TDataType>
			PX_FORCE_INLINE void sendEvent(EventHeader& inHeader, TDataType& inType, int32_t reserved, int32_t sizeToWrite)
			{
				// if we don't fit to the buffer, we wait till it is flushed
				if (reserved - sizeToWrite >= int32_t(TBaseType::mBufferFullAmount))
				{
					while (reserved - sizeToWrite >= int32_t(TBaseType::mBufferFullAmount))
					{
						// I32 overflow 
						if (mReserved < int32_t(TBaseType::mBufferFullAmount))
						{							
							reserved = PxAtomicAdd(&mReserved, sizeToWrite);
						}
					}
				}

				int32_t writeIndex = reserved - sizeToWrite;
				uint32_t writtenSize = 0;

				PX_ASSERT(writeIndex >= 0);
				
				PX_ALLOCA(tempBuffer, uint8_t, sizeToWrite);
				TempMemoryBuffer memoryBuffer(tempBuffer, sizeToWrite);
				EventSerializer<TempMemoryBuffer> eventSerializer(&memoryBuffer);

				writtenSize = inHeader.streamify(eventSerializer);
				writtenSize += inType.streamify(eventSerializer, inHeader);

				TBaseType::mSerializer.mArray->reserve(writeIndex + writtenSize);
				TBaseType::mSerializer.mArray->write(&tempBuffer[0], writtenSize, writeIndex);
				
				PX_ASSERT(writtenSize == uint32_t(sizeToWrite));					
				PxAtomicAdd(&mWritten, sizeToWrite);

				if (reserved >= int32_t(TBaseType::mBufferFullAmount))
				{	
					TScopedLockType lock(TBaseType::mBufferMutex);
					// we flush the buffer if its full and we did not flushed him in the meantime
					if(mReserved >= reserved)
						flushProfileEvents(reserved);
				}
			}

		};
	}
}
#endif

